Orbit Drift

Gravity is the game.

Your engine never stops. Hold to boost, steer to either side, slingshot planets, chain near-misses into heat, and fish ridiculous ships out of a portal.

Out now on iOS & Android
Orbit Drift gameplay: heat ×5, the ship trailing coins through a field of planets
How it plays

Steer. Everything else is physics.

Your engine never stops burning. Touch to either side of the ship to turn, hold to boost — one thumb, or tilt the phone if you would rather. Planets, moons, stars and black holes bend your path, and flying well means using that pull rather than fighting it.

Score comes from nerve, not grinding: every near-miss builds heat, heat multiplies everything, and a hit knocks it back down. Coins bank across runs, and the portal turns them into ships and trinkets.

Features

An infinite universe, built one tile at a time

Gravity is the game

Every body has its own mass and pull. Slingshots, tight orbits and near-misses are the whole skill ceiling.

An endless universe

A new universe every run: asteroid fields, moons, planets, stars, black holes and wormholes, generated as you fly.

Enemies with intent

Scouts, rippers, lancers, sentinels, warheads, invaders and the bastion, each committing to an attack run across your path.

Portal fishing

Spend banked coins to cast into a wormhole. Ignore the fake, tap on the real bite, and reel in a new ship or a trinket. A duplicate bursts back into coins.

The garage

Twenty hulls, from a tin-can rocket to an ambulance, nineteen of them with an ability of their own and each rated Common to Legendary. Pick one, fly it, fish for the next.

Trinkets

Twelve pieces of pocket junk to fish out of the portal — a paper crown, a rabbit’s foot, a piggy bank — each with one permanent perk.

Screenshots

Straight from the game

Captures from the game’s own release pipeline — what you see is what you fly.

Roadmap

The flight path, one milestone at a time

Six waypoints from a blank project to launch, and the next one already plotted. The ship marks where the game is — solid line behind it has shipped, dashed ahead is planned.

  1. Core flight & gravity

    One thumb: the engine never stops, a press boosts, and the side you touch steers. Gravity you fly with, not against.

    Done
  2. Endless universe

    A new seed every run: asteroid fields, moons, planets, stars, black holes and wormholes.

    Done
  3. Coins, portal fishing & the garage

    Coins bank across runs, the portal turns them into ships and trinkets, the garage keeps them.

    Done
  4. Enemies & the tutorial

    Seven enemy kinds that commit to attack runs, and five lessons that teach the sky without a word about crashing.

    Done
  5. The ship roster

    Twenty hulls with their own art, nineteen with an ability of their own, rated Common to Legendary.

    Done
  6. The ship, marking how far along the roadmap the game has flown

    Services & launch

    A leaderboard, thirteen achievements, rewarded ads and a lives bundle, then out on the App Store and Google Play.

    Live
  7. The second ship wave

    More hulls for the portal to give, each with a ridiculous ability of its own.

    Planned
Out now

Gravity is waiting

Orbit Drift is free on iOS and Android. Lives run out, and a rewarded ad or a lives bundle gets you flying again.