Gravity is the game
Every body has its own mass and pull. Slingshots, tight orbits and near-misses are the whole skill ceiling.

Gravity is the game.
Your engine never stops. Hold to boost, steer to either side, slingshot planets, chain near-misses into heat, and fish ridiculous ships out of a portal.
Out now on iOS & Android
Your engine never stops burning. Touch to either side of the ship to turn, hold to boost — one thumb, or tilt the phone if you would rather. Planets, moons, stars and black holes bend your path, and flying well means using that pull rather than fighting it.
Score comes from nerve, not grinding: every near-miss builds heat, heat multiplies everything, and a hit knocks it back down. Coins bank across runs, and the portal turns them into ships and trinkets.
Every body has its own mass and pull. Slingshots, tight orbits and near-misses are the whole skill ceiling.
A new universe every run: asteroid fields, moons, planets, stars, black holes and wormholes, generated as you fly.
Scouts, rippers, lancers, sentinels, warheads, invaders and the bastion, each committing to an attack run across your path.
Spend banked coins to cast into a wormhole. Ignore the fake, tap on the real bite, and reel in a new ship or a trinket. A duplicate bursts back into coins.
Twenty hulls, from a tin-can rocket to an ambulance, nineteen of them with an ability of their own and each rated Common to Legendary. Pick one, fly it, fish for the next.
Twelve pieces of pocket junk to fish out of the portal — a paper crown, a rabbit’s foot, a piggy bank — each with one permanent perk.
Captures from the game’s own release pipeline — what you see is what you fly.
Six waypoints from a blank project to launch, and the next one already plotted. The ship marks where the game is — solid line behind it has shipped, dashed ahead is planned.
One thumb: the engine never stops, a press boosts, and the side you touch steers. Gravity you fly with, not against.
Done
A new seed every run: asteroid fields, moons, planets, stars, black holes and wormholes.
Done
Coins bank across runs, the portal turns them into ships and trinkets, the garage keeps them.
Done
Seven enemy kinds that commit to attack runs, and five lessons that teach the sky without a word about crashing.
Done
Twenty hulls with their own art, nineteen with an ability of their own, rated Common to Legendary.
Done
A leaderboard, thirteen achievements, rewarded ads and a lives bundle, then out on the App Store and Google Play.
Live
More hulls for the portal to give, each with a ridiculous ability of its own.
PlannedOrbit Drift is free on iOS and Android. Lives run out, and a rewarded ad or a lives bundle gets you flying again.